BLOODMONEY! puts you in a life-or-death situation, where each click not only brings money but also leaves painful wounds on the body of a stranger named Harvey Harvington. This is an addictive and creepy journey, as the line between life and morality gradually blurs.
You are dying from a terminal illness. The doctor says there is only one way to live: a $25,000 surgery. You have no money, no hope. But then… BOOM!
HARVEY HARVINGTON APPEARS!
A strange man sits in a makeshift roadside booth, with an offer you can't refuse: "For every click you make, I'll pay you $1."
Start with a small needle ($1/click), then move on to a hammer ($2), scissors ($4), and more brutal tools. The more pain, the more money. Harvey will whine and beg, but he never says "stop".
The question is no longer "Do I have enough money to survive?" but: "How evil am I willing to be?"
In BLOODMONEY!, every action you take leads to one of three haunting endings. There is no real "right" or "wrong" path, only the price you are willing to pay.
You achieve your survival goal, have enough money for surgery, and leave. But what about Harvey? He is still alive, but his body is covered in injuries, his eyes have lost their original light. You leave with your life in your hands, but with a burden of guilt that will follow you for the rest of your life.
Greed overwhelms reason. You keep clicking, keep causing pain, until Harvey can't take it anymore. When the number in the account exceeds $25,000, Harvey collapses, no longer breathing. You become rich, but stand before the body of the person who saved you—and realize that money can't buy back your lost humanity.
Even when you don't have enough money, you decide to let go. You let Harvey go with a less damaged body, but you accept imminent death. It's a choice to sacrifice yourself to keep your dignity, but when the screen goes dark, will you regret it?
BLOODMONEY! appears like a nice indie game on the outside, with soft pastel hues, simple characters, and calm environment. But beyond that "sweet" surface is a terrible core: every tool you use leaves a mark on Harvey, from little scratches to catastrophic traumas.
It's scary how the cute pictures are different from the violent content. This makes the player want to quit out of guilt, but they need to stay alive and are interested in what will happen next. How does BLOODMONEY work? You won't remember it for its grades or accomplishments, but for the question it makes you think about: What have I become?
BLOODMONEY! doesn’t last long, but long enough for your hand to start slowing down in hesitation, then speeding up unconsciously as the numbers on the screen tick up. There is no wasted movement, and everything is neatly put together. This makes it easier to remember each click than a long story. It's quiet when the screen goes dark. You just found out you played longer than you thought. It's not because the game is over.